By now everyone out there has seen the commercials for World of Warcraft: Mists of Pandaria. A lot of people have played the beta as well. I certainly did. What I can say is that Pandaria underwhelmed me. I have to admit and preface this with the statement that I am not most gamers. I have little interest in PvP or endgame content. I rarely do any group content.
When Cataclysm came out, I was thrilled, but that thrill rather rapidly turned to disappointment. The new character set up made me feel as if there was little choice in what I was doing, and that became even more apparent in Pandaria. Characters I had created back in Patch 1.6 no longer felt appealing to me. My nuanced characters now felt cookie cuttered and standard.
I have several high level characters, but beginning back in Lich King, I began to find myself uninterested in rerunning the content repeatedly. This got worse in Cataclysm and now, in Pandaria, I found myself not even wanting to make a Monk and level her.
The problem, for me, with Pandaria and Cataclysm is that there is now a sense that the endgame content is more important than the rest of the game. For a lot of players, that is true. People want the shiny gear at the end of the content and will do whatever they can to get it. There are people who will rush to become the first to hit the new level cap often by tag teaming a character to run it straight through the story content.
Take my comments for what they are, my comments. I will not be returning to Azeroth. I love my characters and I love the story. These now seem to be missing from WoW as the need to feed the endgamers seems to grow more important than giving me the ability to go through at a decent pace and enjoy the content.